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The Callisto Protocol: Spark Systems

I developed all the spark systems for The Callisto Protocol by creating a flexible Niagara system brimming with organized user parameters. These were configurable both on their own when dropped in world for set dec, or when used in Blueprint, and could also have all of their options accessed via notifies in Montage.

Special thanks to Gamer's Little Playground for uploading a great playthrough video! Give them a like and a sub!

The Callisto Protocol: Spark Systems