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Preston Schulz
Preston Schulz
Lead VFX Artist Currently Working in Unreal
Hillsboro , United States

Summary

Currently making VFX in Unreal Engine on all manners of real-time particle goodness.

Titles I have worked on include Rocket League, Crash Bandicoot 4: It's About Time, The Callisto Protocol, Anacrusis, Trove, and Atlas Reactor.

I also have over 7 years experience using After Effects, Premier Pro, Final Cut, and Cinema 4D to make motion graphics and videos look great instead of just "meh".

I have experience in video game marketing, including trailers, cinematics, motion graphics, color correction, static and video ad banners, HTML5 and Flash video, and any other support a creative services team would require.

I also fiddle with other methods of animation, such as flip-books, frame by frame, and stop motion, and have worked on an audio mix or two in Logic Pro.

Skills

VFXUnrealUnityMotion GraphicsVideo EditingDesign

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
EmberGen
EmberGen
RealFlow
RealFlow
PopcornFx
PopcornFx
Flame Painter
Flame Painter
3ds Max
3ds Max
Maya
Maya
Cinema 4D
Cinema 4D
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Final Cut Pro
Final Cut Pro

Productions

    • Video Game
      Rocket League
    • Year
      2015
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Crash Bandicoot 4: It's About Time
    • Year
      2020
    • Role
      Lead VFX Artist
    • Company
      Beyond-FX
    • Video Game
      The Callisto Protocol
    • Year
      2022
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Anacrusis
    • Year
      2021
    • Role
      Lead VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Harry Potter: Wizards Take Flight
    • Year
      2020
    • Role
      VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Harry Potter: Chaos at Hogwarts
    • Year
      2020
    • Role
      VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Atlas Reactor
    • Year
      2016
    • Role
      VFX Artist
    • Company
      Trion Worlds Inc.
    • Video Game
      Trove
    • Year
      2015
    • Role
      VFX Artist
    • Company
      Trion Worlds Inc.

Experience

  • Senior VFX Artist at Wonderstorm
    Los Angeles, US
    March 2022 - December 2023

    • Creation of hero, boss, npc, and environment fx.

    • Managed multiple outsourced and dedicated hires.

    • Strengthened processes and pipelines for the art team

    • Expanded VFX team ownership by enhancing inter team

    communication with engineering, tech art, and design.

    • Implemented FX systems such as screen space fx, post

    processes, and dynamic Niagara/Blueprint systems.

    • Created documentation for shader and particle techniques,

    blueprint functionality, troubleshooting, etc.

    • Served as a major point of creative feedback, mentoring,

    artist inspiration and individual empowerment.

  • Senior VFX Artist at Beyond-FX
    Los Angeles, United States of America
    October 2019 - Present

    Working with clients and leading teams on projects like Rocket League, Crash Bandicoot 4, The Callisto Protocol, and others, I focus on making effects in Unreal using Niagara and Cascade, while creating assets using all manners of approaches to fit the client's needs.

  • VFX Artist at Kung Fu Factory
    Los Angeles, United States of America
    February 2019 - October 2019

    -Creating visual effects in Unity relating to or in conjunction with many UI elements to clearly convey gaming mechanics to players.

    -Managing/creating assets between multiple brands and styles including World of Tanks, Hotel Transylvania, Beanie Baby and more.

    -Working with UI artists, engineers, and artists to create the most clear and energetic vfx as possible that will run on a wide variety of mobile devices.

  • VFX Artist at Trion Worlds Inc
    Redwood Shores, United States of America
    February 2017 - October 2018

    -Created visual effects for the simultaneous turn based tactics game, Atlas Reactor, using Popcorn FX and Unity.

    -Developed VFX for Trove using PopcornFX

    -Used other tools such as Shader Graph, Maya, C4D, and Photoshop to produce assets for both Trove and Atlas Reactor.

    -VFX for both games included hero/ability fx, environment fx, power-ups, projectile, AoE's, etc.

  • Motion Graphics Designer at Trion Worlds Inc.
    Redwood Shores, United States of America
    May 2014 - February 2017

    Working in the Video Department with the goal of creating entertaining and thought provoking video content to showcase Trion Worlds’ games in the realms of marketing and community based platforms.

    -Capture, record, and edit in-game footage for use in trailers and in game cinematics.

    -Assist multiple teams in live-streaming games that are in alpha, beta, and full release via Twitch.

    -Create motion graphics for the Trion brand as well it’s properties (logo builds, lower thirds, etc.)

    -Use proprietary software to render and produce high quality video and image assets for use by the

    design and video teams

  • Motion Graphics Designer at Aeria Games Inc.
    Santa Clara
    March 2012 - May 2014

    I worked on all aspects of video projects in advertising, web site design, teaser sites, trailers, etc. I also help produce still graphics, including ad banners, emails, web design, and anything else the design team needs.

    I worked with marketing, production, release, and engineering teams to use motion graphics and video as a means of guiding users to Aeria Games products. Some duties and achievements include:

    -Re-purposing the standard Aeria Games' image carousel to feature striking video animations, as well as adding motion graphics accents Aeria Games' websites and landing pages.

    -Responsible for fast and high quality production of game trailers involving non linear editing and motion design.

    -Producing assets for web marketing such as web banners (static and video), landing pages, posters, emails, etc.

    -Designing templates for certain video/motion projects for wide spread use across Aeria Games internationally.

    -Working very closely with multiple teams to deliver art assets to be featured in mobile apps, mobile and PC games, and on the web.

  • Motion Graphics Intern at MTV Networks
    New York, United States of America
    February 2011 - April 2011

    As an intern in the creative services department of MTV Networks, I had many tasks related to motion and still image design. Tasks included:

    -Chroma Keying video footage

    -Designing elements for on/off air intro's, outro's, and bumpers

    -Color correction

    -Animating/designing typography

    -Creating and maintaining macro work flows

    -Image manipulation