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The Dragon Prince: Xadia Margot Boss VFX

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Margot was a first major experience for me in being directly involved in producing a game's dungeon boss from start to almost finish. I was able to work with the Concept and Design teams from the beginning to get Margot set in the Dragon Prince universe, guide her on the art side through sketches to sculpting/modeling, on to animation, and then be in charge of her FX, all while making sure she was meeting Design's needs in terms of gameplay communication. Huge shoutout to everyone on the Margot team for getting this one ALMOST done before the studio shutdown. I hope to see it played someday.

Pre-Production Contributions: timeline building, concept art feedback, gameplay pitch feedback, team syncs and production.

Production Contributions: sculpting/modeling feedback, animation feedback, environment feedback, systems/features alignment/pitching, tech art/design, shaders, textures, VFX, team syncs.

The Dragon Prince: Xadia Margot Boss VFX