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Rocket League - Lava Jet Boost

Inspired by a recent playthrough of The Wind Waker, my goal here was to get fluid sims into a tiled texture that could then be assigned to ribbon particles for a constant flow of lava that could be emitting form the vehicle. Other directional base meshes then serve as the source.

Fluid sims, concept, textures, materials, meshes, and particles done by myself in Real Flow, Photoshop, 3DS Max, and Unreal.

Rocket League - Lava Jet Boost