For our internal project at Beyond-FX, Project Arcanum, I took on creating a major gameplay moment involving a kitchen fire that blocks the players progress and a puzzle that must be solved in order to proceed. For this is I created fire and smoke flipbooks using EmberGen, created additional textures, put together shaders and build Blueprints to bring the systems all together. A blend of Niagara particle assets, lights, and material work that was a lot of fun!
Project Arcanum: Kitchen Fires
The Blueprint setup for placement and functionality of particle systems, meshes, and lights.
Flame Flipbook System in Editor
Single Source Ember Niagara System
Smoke Wall System in Editor
Smoke Wall Niagara System
Imported Smoke Mesh from 3DS Max into Unreal
Smoke Mesh with Applied Material in Editor
Doorway Smoke System in Editor
Doorway Smoke System in Niagara
Flame Flipbooks and Embers Niagara System
Lights with Applied Light Function in Editor
Gas Ignition System in Editor
Gas Ignition System in Niagara.
Flame Jets in Editor
Random Flame Burst Systems in Editor
Flame Placement in Editor
Random Ember Bursts in Editor
Random Embers System in Editor
Flame Jet from the gas line, built in Niagara.
The in editor review of the room in flames.
Volumetric fog to create the dense haze of smoke.