Psyonix wanted us to run with the race theme to coincide with one of their release events, and this was the result. I took orthographic images of a plane in 3DS Max and used these in a material that was then assigned to ribbons particles for the faux 3D look of the flag.
Concept, textures, meshes, materials, and particles by myself in Photoshop, 3DS Max, and Unreal.
Rocket League - Checkered Flag Boost